The slime's hitpoints hath been reduced by 10

The JRPGEdit

Despite falling out of fashion in recent years the JRPG is still going strong and will never truly die. No matter how many ATB's or moe lolis developers add.

JRPGs cover a wide variety of systems and everything from the classic turn-based to medieval strategy, so something here is bound to tickle your fancy.

Unless you're some kind of nerd. And as usual

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Third GenerationEdit


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Fourth GenerationEdit


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Sega GenesisEdit

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Fifth GenerationEdit

Sony PlaystationEdit

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Sega SaturnEdit

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Sega DreamcastEdit

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Sixth GenerationEdit

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Seventh GenerationEdit

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Xbox 360Edit

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Gameboy/Gameboy ColorEdit

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Gameboy AdvanceEdit

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Nintendo DSEdit

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Nintendo 3DSEdit

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Dragon Quest Monsters:

Terry's Wonderland 3D

Monster collecting 2012 Remake of the first DQ Monsters game on Game Boy. Now uses gameplay akin to the Joker games (day/night cycle, visible monsters instead of random battles, DQ8 style skill trees, etc.) with some added features, like an extra monster slot which allows for up to 4 on 4 battles (as some take up 2 or 3 slots). BUT! There's still Meat and other GBC elements as well, too. Dungeons are randomly generated, like the original, but with more depth, having structures to climb, explore, etc. Has 500 monsters to collect and breed (even every monster from Joker 2 Pro), lots of side quests, and some great online features.
Note: Currently Japan only (region lock), so you'll need to import a Japanese 3DS alongside the game in order to play it.
[2] Etrian Odyssey IV: Legends of the Titan Dungeon Crawler 2013 Newest entry to the niche series. 3D graphics. Great soundtrack(first run comes with a free CD). The easiest game of the series with a new casual mode, but don't expect to breeze through it without some effort.
[3] Fire Emblem: Awakening

Turn-Based Strategy

2012 The newest and biggest Fire Emblem title borrows elements from JRPGs to create a more expansive world with more to explore, but the option to grind in between missions gels awkwardly with the gameplay and makes the story either too easy or populated with abrupt difficulty spikes. Character and script work have gotten a big boost with the return of detailed Support conversations and an emphasis on coupling and relationships as part of the story, and localization is great. Character and stage design are also wonderful and most everyone in the cast grows on the player. On the gameplay side you can expect the usual, but there's too much dependence on the Pair-up System and missions lack variety. There's tons of side content and DLC, including recruitable characters from all past games, and the game is in general a treat to series fans. If you're looking for a deep and challenging strategy experience this may leave you wanting, but it's full of fun and polish.File:Eshop mini logo.png
[4] Kingdom Hearts 3D: Dream Drop Distance Action RPG 2012

Happens after KH2, leads into 3. Play as both Sora and Riku, each now with unique skills, and both are in a dream world, so no Goofy and Donald. Instead you tame dream world enemies, each giving a variety of abilities, but features a pseduo Pokemon petting system to take full advantage of them. Gameplay is similar to Birth by Sleep (minus command fusion), but now with the lovechild of all the Drive form abilities in KH2 being at immediate disposal. Several new Disney worlds and characters. Also, If you care about the story, don't miss this, or KH3 won't make any sense. But, if you're new to KH, an HD collection of the originals is available on PS3. Sadly, the TWEWY stuff isn't as important as you may have hoped.

Also Baloonga.

[5] Project X Zone



2013 Fan service at its finest. Not only a crossover of Capcom, Namco Bandai, and Sega; but a crossover of genres too. Combines tactics gameplay with a "Cross active battle system" combo system for the battle scenes. Does get repetitive towards the end but the production values and the ability to use Ulala from Space Channel 5 makes it all worth it.[6]
[7] Shin Megami Tensei IV

Dungeon Crawling / Monster Collecting

2013 The long awaited follow-up to 2009's Shin Megami Tensei: Strange Journey, and the older SMT3: Nocturne. One of the most solidly crafted RPG's on the 3DS, providing the classic and balls-bustingly difficult dungeon crawling and demon negotiating the series has always been known for. It's also the first title in the mainline series not to feature a main cast designed by Kazuma Kaneko, though his classic demons are still here. First run copies include the usual Atlus soundtrack CD as well as a 180 page guidebook covering the first 30-40% of the game. Atlus says it's an artbook, but don't believe their lies, that only covers about eight pages of the book.
 [8] Shin Megami Tensei: Devil Summoner - Soul Hackers Dungeon Crawling / Monster Collecting 2013 Port of the original JP-only Sega Saturn game. The 3DS version includes fully voiced dialogue, new demons, "Hacks" which allow you to do things like adjust difficulty and a bonus dungeon in which Raidou Kuzunoha from the PS2 Devil Summoner games makes an appearance. Story involves you playing the role of a member of the Hacker group, The Spookies, as they  unravel the mystery of the Phantom Society which seeks to steal all the souls of the inhabitants of Amami City via a virtual reality world known as Paradigm X. Since this game is fairly easy it would be a good starting place for individuals interested in getting into the SMT games.[9]

Playsation VitaEdit

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